Physical computing project based learning in schools and coding clubs

This research aims to explore how students aged 8-14 engage with physical computing projects in both formal classroom settings (Key Stage 2 & 3) and informal extracurricular clubs. We will examine how students navigate the project based learning cycle—imagining creative solutions, making functional prototypes, and sharing their projects with others focusing on the resources needed. 

Data collection will take place during May and June 2025. 

If your school or coding club is interested in taking part in this exciting research, please complete this form! We would be happy to provide more details and discuss how your school or club can participate.


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